Just getting my daily Blender workout in. Blender is an amazing program. It pretty much does everything. So today I decided to play around with the native Landscape generator. Added a desert texture that I created in an old program and it tested great. The aircraft is no where near complete ... just wanted to add it to the test run for effect is all...
The monkey head is one of the stock objects supplied with Blender. I thing it's or her name is Susan ... I think. Anyway, one of the reasons it took me as long as it did to totally drop Cheetah 3D, was the ease in which I was able to build my UV maps...
... in Cheetah 3D, instead of marking seams; which takes forever, I would generate my UV maps simply by selecting whole polygon faces. Made things real fast. In fact, I was going to keep Cheetah 3D around just as a UV application; it's just that intuitive.
Well, no need for that. I can generate maps by selecting polygon faces in Blender too. I suspect you always could, I just didn't know how.
Just completed still another full edit of my novel, Sun Juice Mechanics read more. I put the thing on the shelf and will re-visit it one more time before I send it off to the professionals.
Anyway ... just wanted to get at least an hour of Blender work in, and so I was in the middle of doing a re-design of the turbine-lifts on Kek's fan plane read more, and ended up modeling a kind of Neter Booster Rocket Engine, or N.B.R.E. lol.