It seems I wasn't really focused on re-designing
the turbo-fans for Kek's plane. I mean I'm
nowhere near what I had in mind. I guess that's
part of the fun of creating. On some days you
just never know what you'll come up with.
With the right tweaking and fine tuning, I
envision a facility in the desert with several of
these things lined up ... with steam coming from
the bottom or rolling off the top. Wires going to
and from the N.B.R.E.s. Armed
Retu-Guardsmen standing at the ready ... all
around the facility. Yup, Imma do that pic and
throw it up on the NETERS
I will also continue to reuse that flag. Still
rocking the RGB in the Neters™ universe. Just
like in the beginning ... back when it was still
the Infra Project. Think I'm gonna close that
loop though ... doesn't quite work on the
uniforms. Makes the neck look weird. We'll see.
Anyway, I've got to get more Blender modeling
tuts under my belt. My instincts are to go to
Hexagon (old modeling application), on
everything, then bring the object into Blender to
finish it up. If I can get as comforatble
modeling in Blender as I am in Hexagon, then that
cuts another program from my work flow.
In the last year ... year and a half, I've
eliminated several programs. Animation Master is
gone. Modeling with Spines is still an enjoyable
process, but AM on the Mac in too unstable.
Cheetah 3D is history. Still love that program,
it's the most intuitive application I've ever
used. It does what you expect it to do when this
or that button or lever is pushed or dragged. But
like Animation Master, it only has one developer.
Plus I can't get the kinds of renders I need. So
now I'm down to Hexagon (modeling), and Blender
(Modeling, Rigging, Texturing, Animation), and
you already know what's gonna happen once I start
modeling in Blender...