wip(s) (work in progress)
... had to make some modifications to the texture map of the latest boer incarnation. Seems I have several species of boer at this point. Anyway, had to get the Ambient Occlusion right. read more
Very little post work. Had to get rid of a few lines but that's it. Still think Blender has way too many buttons and stuff, but once you know where everything is, ones' speed increases. Blender has a ton of features that once understood, will allow any artist to save thousands.
Same beauty shot from the previous entry. This time I rendered the pangolin with the original blue window. I tweaked the lighting which really brought out the tires.
So in the mist of re-modeling basically everything from the Neters™ comic, I'm also teaching myself Blender 3D. Very powerful program. If I go through every button, I'm sure I can get the look I want ... eventually. lol
To me the render is not as tight as what I get from Carrara. Yes the lines are there. It renders fast enough too, but my Carrara renders are just cleaner. I'll play with the settings some more ... see what I can come up with. read more
In issue two of NETERS™, you'll have a chance to experience more of the technological side of things. The above is a ground class of wapwet called the Aardvark. I'm battling with the textures at this point. You can get your laugh on as I experiment and learn through trial and error with applying the textures etc. - @ - read more