Old files...


... cleaning house. As in dumping old software that I don't plan on using any more. Lightwave 3D is one such item being erased from the HD. The above pic is of the cockpit used by the ma'atan Code in the Neters™ universe. I built it in lightwave a long time ago. Saved it out as an object file, and it loads just fine in Blender. Gonna update the thing and keep it pushing...

Light study


... nothing extraordinary to report. Just put the manuscript for Sun Juice Mechanics © back on the shelf to await a 3rd re-write. In the meantime, I'm getting some Blender work done. Studying what different light settings will do for my renders in said program.

Man ... Daathrekh.com has been online for 17 years!!!

Speaking of which, checkout this awesome update to the online Stealth comic by my good friend Will Satterwhite. He's been doing it for as long; if not longer, than I have.
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I remember those days ... back when the web was relatively new. African American Science Fiction comics and animations were all over the place. It seemed like everyday I'd discover a new Black comic, or black speculative fiction animation, or book being introduced to the public.

Makes me think ... I may have to break down and create a facebook page for the Daathrekh banner. Seems most of the folks from those bygone days are hanging out there. Or maybe google +...

Quick uv workout ll


htp (peace)

Having finished the second to the last edit on my upcoming novel (before I send it to the proffesionals), I've had time to play around in Blender. Nothing fancy, just getting comfortable marking seams and getting the UV's where and how I want them. These simple exercises will prove very important as I continue to build NETER™ assets.

For me, a piece of software stays in my pipeline for two related reasons.

1. If it's naturally intuitive. Meaning, "out-of-the-box", things happen the way I expect them to when I click this or that button, etc. If I can open a 3D app for the first time, and apply textures and render things and move things around having never played around in said app before, then it's all good.

2. If I can get to the above place mentally, before becoming frustrated with the program and have to read tons of crap just to do the simple things. Five years ago, Blender was one of those progs where I just couldn't get into it. The UI was nearly impossible to navigate. It's come along ways since then. Still a lot of redundancy in the UI, but manageable.


The monkey head is one of the stock objects supplied with Blender. I thing it's or her name is Susan ... I think. Anyway, one of the reasons it took me as long as it did to totally drop Cheetah 3D, was the ease in which I was able to build my UV maps...


... in Cheetah 3D, instead of marking seams; which takes forever, I would generate my UV maps simply by selecting whole polygon faces. Made things real fast. In fact, I was going to keep Cheetah 3D around just as a UV application; it's just that intuitive.

Well, no need for that. I can generate maps by selecting polygon faces in Blender too. I suspect you always could, I just didn't know how.