So much betta..

boer

A little over three months ago, I made a promise to myself (here). I endeavored to truly explore and work within a 3D program in hopes of remastering, or building from the ground up, all of the characters in the NETERS universe. So far I've basically completed two. This while in the process of re-learning the software in question. Animation:Master.

I figured the Boer would be a good Id-species to do over. They will figure prominently in the story arc, so I saw no need in putting it/them off. The above turn-table is an un-rendered screen capture of the choreography window in Animation:Master.

The Boer are actually going to look like how I saw them when building the NETERS story arc almost 20 years ago.
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