Call it done...

g3

htp (peace)

Call it done. Learned a lot. Modeling is Animation Master; that is to say, modeling with splines is no easy task. They are intuitive though. Learned to get the splines and control points where I wanted them to get proper leg attachment etc.

Textures added. Decaling can be a pain, but I figure with more practice I'll get better. 3D Painter is a good app to use with AM. I was able to paint over seams and add color where the texture stretched too much. Added a nice background to give it that finishing touch.

Had big fun building the giraffe. Going to build a few more models before moving on to the next chapter in the Animation Master manual.

... then it's on to building humans and more vehicles...

wires
wiresG1G2

Getting my low poly on...

g_wip

Animation Master is going to be my main 3D application. This program just works with how I think. I should have stuck with it 10 years ago. Oh well, better late than never.

Excited about building all characters in the NETERS story arc from the ground up using Animation Master.
read more.

ZVR

AWzvr

Of all the Zombie inspired arcs to come along, my favorite was the Zombie Versus Robot IDW series. The art was incredible, and anything that Ashley Wood renders, I buy.

In keeping with my 'mastering' of Animation Master; hey, I'm a long ways off ... still learning, anyway, in between the exercises in the manual, I venture off and do my own thing. Reading what more experienced 3D modelers preach, I try and model "simple" things. Things with familiar shapes.

The above pic is a kind of practice-and-props exercise. Practice in developing my modeling skills in Animation Master, and props to Ashley Wood of Zombie Versus Robot fame. The robots in ZVR were little more than cylinders and boxes, but their design was so cool, that I couldn't help but model one. As I continue to learn AM, I'm going to re-visit the robot. From looking at various pics, it's arms should be more massive, and it's body a little thinner and taller....

bot